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Bartleby, the Scrivener Fact-Matching Game

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Summoning Knowledge...

About This Challenge

Bartleby, the Scrivener is a story that revolves around the theme of isolation and the struggles of an individual in a bureaucratic society. This game takes inspiration from the narrative as players must navigate through challenges and obstacles to uncover hidden truths.

  • Players will unravel clues scattered throughout the game world to uncover the mystery behind the protagonist’s actions.
  • Utilize spells to reveal hints and gain extra time when facing difficult puzzles.

Game Details: a fact-matching game where you piece together important information fragments. Use spells for hints and extra time!

Need a Hint? View the Facts
  • Bartleby, the Scrivener is a short story written by Herman Melville in 1853.
  • The story is set in a Wall Street law office in the mid-19th century.
  • The narrator is a lawyer who hires Bartleby as a copyist.
  • Bartleby's job is to copy legal documents by hand.
  • Bartleby is initially a diligent and efficient worker.
  • One day, Bartleby responds to a request with the phrase "I would prefer not to."
  • Despite the odd response, the lawyer tolerates Bartleby's refusal.
  • Bartleby's refusal becomes a recurring response to any request or task.
  • The lawyer tries to reason with Bartleby, but he remains steadfast in his refusal.
  • The lawyer moves his office to escape Bartleby's presence but is unsuccessful.
  • Other employees in the office are disturbed by Bartleby's behavior.
  • The lawyer learns that Bartleby used to work in a dead letter office at the post office.
  • The lawyer tries to find Bartleby a new job but fails.
  • Bartleby eventually stops working altogether and refuses to leave the office.
  • The lawyer is forced to vacate the office due to Bartleby's presence.
  • Bartleby is eventually arrested for vagrancy and sent to prison.
  • The lawyer visits Bartleby in prison and offers him assistance, but Bartleby refuses.
  • Bartleby dies in prison due to his refusal to eat.
  • The story explores themes of isolation, alienation, and the dehumanizing effects of industrialization.

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