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The Uncanny Timeline Game

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Summoning Knowledge...

About This Challenge

This timeline game is a unique way to engage with the concept of ‘The Uncanny’ by challenging players to arrange events in their correct chronological order, creating a sense of unease and intrigue as they uncover the connections between each event.

  • Players must carefully consider the details of each event to determine its place in the timeline
  • The game offers a deep dive into the uncanny by exploring the subtle ways in which events can feel both familiar and unsettling
Need a Hint? View the Facts
  • 1919: Sigmund Freud introduces the concept of 'the uncanny' in his essay 'The Uncanny' in 1919
  • 1919: Freud defines 'the uncanny' as the unsettling feeling of familiarity and strangeness at the same time
  • 1920s: The Surrealists embrace Freud's concept of 'the uncanny' as a central theme in their art and literature
  • 1931: Salvador Dali incorporates elements of 'the uncanny' in his surrealist paintings, such as 'The Persistence of Memory'
  • 1924: Andre Breton publishes 'The Surrealist Manifesto' which discusses the importance of 'the uncanny' in Surrealist art
  • 1927: Fritz Lang's film 'Metropolis' features uncanny elements in its futuristic dystopian setting
  • 1920s-1930s: H.P. Lovecraft writes horror fiction that often explores themes of 'the uncanny' and cosmic horror
  • 1960: Alfred Hitchcock's film 'Psycho' uses uncanny elements to create a sense of unease and suspense
  • 1990: David Lynch's TV series 'Twin Peaks' incorporates elements of 'the uncanny' in its surreal and mysterious storyline
  • 1963: The Uncanny X-Men comic book series introduces characters with supernatural powers and abilities
  • 2006: Guillermo del Toro's film 'Pan's Labyrinth' features uncanny creatures and fantastical elements
  • 1959: Shirley Jackson's novel 'The Haunting of Hill House' explores themes of 'the uncanny' in a haunted house setting
  • 1986: Stephen King's novel 'It' features an uncanny clown as the main antagonist
  • 2017: Jordan Peele's film 'Get Out' uses 'the uncanny' to explore themes of racism and social issues
  • 1999: The video game 'Silent Hill' creates an uncanny atmosphere through its eerie setting and disturbing creatures
  • 19th century: Edgar Allan Poe's short stories often evoke feelings of 'the uncanny' through their dark and mysterious themes
  • ongoing: The concept of 'the uncanny' continues to influence literature, art, film, and popular culture to this day

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