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The Sublime Timeline Game

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Summoning Knowledge...

About This Challenge

The Sublime Timeline game is a unique way to explore the concept of ‘The Sublime’ through a chronological journey of significant events.

  • Players will test their knowledge and understanding of ‘The Sublime’ by placing events in their correct chronological order.
  • This game offers a hands-on approach to learning about the evolution of ‘The Sublime’ and its impact on art, literature, and philosophy.
Need a Hint? View the Facts
  • late 18th century: The Sublime becomes a prominent theme in Romanticism art
  • 1757: Edmund Burke publishes 'A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful'
  • 1790: Immanuel Kant publishes 'Critique of Judgment', discussing the Sublime
  • early 19th century: Joseph Mallord William Turner creates dramatic and awe-inspiring landscapes in his paintings
  • 1818: Caspar David Friedrich depicts the Sublime in his works, such as 'Wanderer above the Sea of Fog'
  • early 19th century: John Martin creates apocalyptic and grandiose scenes in his paintings
  • mid 19th century: The Hudson River School artists capture the Sublime in their landscapes of the American wilderness
  • 1818: The Sublime influences literature, with works like Mary Shelley's 'Frankenstein' exploring themes of awe and terror
  • early 19th century: Romantic poets, such as William Wordsworth and Lord Byron, incorporate the Sublime into their writings
  • 19th-20th centuries: The Sublime continues to influence art movements in the 19th and 20th centuries, such as Symbolism and Abstract Expressionism
  • present day: The Sublime remains a significant theme in contemporary art, with artists exploring the limits of human experience and emotion

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