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The Old Man and the Sea Fact-Matching Game

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Summoning Knowledge...

About This Challenge

The concept of piecing together fragments of information in a fact-matching game can be likened to the journey of Santiago in ‘The Old Man and the Sea’, where he struggles to piece together his past successes and failures.

  • Players must uncover clues and piece together important information fragments.
  • Spells can be used for hints and to gain extra time in the game.

Game Details: a fact-matching game where you piece together important information fragments. Use spells for hints and extra time!

Need a Hint? View the Facts
  • - The Old Man and the Sea was published in 1952.
  • - It is a novella written by Ernest Hemingway.
  • - The story is set in Cuba.
  • - The protagonist is an old fisherman named Santiago.
  • - Santiago has gone 84 days without catching a fish.
  • - He is considered unlucky by his fellow fishermen.
  • - Santiago forms a close bond with a young boy named Manolin.
  • - Manolin used to fish with Santiago but has been forbidden by his parents.
  • - Santiago goes out to sea alone in search of a big catch.
  • - He hooks a giant marlin that drags him out to sea.
  • - Santiago battles the marlin for days, enduring physical and mental exhaustion.
  • - He feels a deep respect and admiration for the marlin.
  • - Santiago is determined to bring the marlin back to shore as a sign of his triumph.
  • - Sharks attack the marlin, leaving only its skeleton by the time Santiago reaches land.
  • - Santiago faces ridicule from other fishermen for his empty-handed return.
  • - Despite his physical defeat, Santiago still feels a sense of victory within himself.
  • - The novella explores themes of perseverance, resilience, and the human spirit.
  • - It won the Pulitzer Prize for Fiction in 1953.
  • - The Old Man and the Sea is considered one of Hemingway's most celebrated works.
  • - The novella is often analyzed for its symbolism and allegorical elements.

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