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Substance and Accidents Timeline Game

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Summoning Knowledge...

About This Challenge

This timeline game, focused on placing events in their correct chronological order, is a fun and engaging way to learn about the topic of ‘Substance and Accidents’.

  • Players will have to use their knowledge of historical events related to substances and accidents to correctly order the timeline.
  • The game challenges players to think critically about the sequence of events and how they are interconnected.
Need a Hint? View the Facts
  • 4th century BC: Aristotle introduces the concept of substance and accidents in his work 'Categories'
  • 13th century: Thomas Aquinas further develops the concept of substance and accidents in his work 'Summa Theologica'
  • 17th century: Descartes distinguishes between substance and accidents in his work 'Meditations on First Philosophy'
  • 18th century: Leibniz proposes the theory of monads as the ultimate substances in his work 'Monadology'
  • 18th century: Kant critiques the concept of substance and accidents in his work 'Critique of Pure Reason'
  • 19th century: Hegel develops the idea of substance as self-relating in his work 'Science of Logic'
  • 20th century: Bergson introduces the concept of duration as a primary substance in his work 'Creative Evolution'
  • 20th century: Husserl explores the concept of substance in his phenomenological philosophy
  • 20th century: Heidegger discusses the notion of Being as the fundamental substance in his work 'Being and Time'
  • 20th century: Merleau-Ponty examines the role of the body as a primary substance in his work 'Phenomenology of Perception'
  • 20th century: Deleuze proposes the concept of virtual as a non-substantial substance in his work 'Difference and Repetition'
  • 20th century: Foucault critiques the notion of substance and accidents in his work 'The Order of Things'
  • 20th century: Derrida deconstructs the binary opposition of substance and accidents in his work 'Of Grammatology'
  • 21st century: DeLanda explores the concept of assemblages as dynamic substances in his work 'A New Philosophy of Society'
  • 21st century: Meillassoux introduces the concept of hyper-chaos as a primary substance in his work 'After Finitude'
  • 21st century: Harman develops the idea of object-oriented ontology, challenging traditional notions of substance and accidents
  • 21st century: Bryant proposes the concept of onticology as a way to rethink substance and accidents in his work 'The Democracy of Objects'

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